📋 EVENTS LOG
◈ SELECTED
Nothing selected.
Click a unit or drag to box-select.
Click a unit or drag to box-select.
Forage: auto-gather all nearby
resources (-10% income)
resources (-10% income)
Range 2→3 · Reload 12s→8s
Right-click map to set rally point
Queue +1 · Knights +1 · Storm immune
10 shots · 1/s · 25s cooldown
Towers: ATK +45% · HP ×2 · Fire arrows (3 barrages)
Workers: −20% yield
Workers: −20% yield
Water ring around base · enemies 5%/s · friendlies 2.5%/s
Base HP 600 → 1200 · −30% melee damage (soldier/knight/bandit)
Right-click to move group · Right-click enemy to attack
Select 2+ workers then click.
Then right-click a plain/desert tile.
Then right-click a plain/desert tile.
⚙ TRAIN UNITS
⌨ Press [W/S/A/K] — no base selection needed
🔬 RESEARCH
Tier 1
⚔ FORCES
⚠ THREATS
👁 SPECTATOR
Simulation speed:
🗺 MAP SIZE
Scaled to fill the visible area
🌫 FOG OF WAR
Units reveal tiles nearby.
Archers see furthest.
Archers see furthest.
♣ Forest · Desert
▲ Mountain (block)
◆ Mine (refills once) ✕ Exhausted
💎 Diamond (800g, no refill)
● Your unit ● Enemy
● Bandit 🏕 Camp ● Ghost 🐉 Dragon
★ Veteran (3 kills) ★★ Elite (6 kills)
⊕ Rally point
▲ Mountain (block)
◆ Mine (refills once) ✕ Exhausted
💎 Diamond (800g, no refill)
● Your unit ● Enemy
● Bandit 🏕 Camp ● Ghost 🐉 Dragon
★ Veteran (3 kills) ★★ Elite (6 kills)
⊕ Rally point